Game Character Animation All in One - download pdf or read online

By Les Pardew

In the global of games, characters turn into nearly dwelling entities. by using good judgment and synthetic intelligence, the video-game personality is ready to act and react to every scenario. because the clothier, you carry the character's inventive expression on your keep watch over. video game personality Animation multi functional is a finished advisor to the suggestions of constructing and animating outstanding characters to your video games. It covers not just introductory-level character-design innovations, but additionally complicated character-creation and animation issues. With an 8-page colour insert showcasing game-character layout, this booklet is a close advisor to making intriguing, plausible, enticing characters in your video games.

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Ambient light is the result of light bouncing off one surface and then another. Most light in a home that comes through the windows is ambient light, even when the sun is shining directly through the window. Because the nature of light is to bounce from one surface to another, shadows are not completely black. 29 are almost completely black, which gives them a very unnatural look. In real life, light bounces off everything, so almost all shadows have some light. 30 An ambient light is used to light the shadow areas.

Every polygon in the game has either a color or a texture applied to it. Sometimes these textures have more information than just a picture. They might have multiple layers containing information about transparency, bump, specularity, diffusion, and other attributes. So the game is tracking complex textures on 70,000 polygons 60 times every second. But it doesn’t end there either. Everything in the game has to react to light. Every polygon not only needs to have a texture, it has to have lighting.

25 shows a marble ball sitting on a wooden table; notice that the marble is reflective and the wood has a glossy finish. 26 adds transparency to the ball. Not only can surface attributes be added, but other effects can also change the very nature of an object. 27 shows what happens when an internal glow is added to an object with transparency, giving it the look of a light. Only recently has rendering power increased enough in game hardware that surface qualities are playing a role with objects and characters in games.

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