By Matthew Peterson (Auth.)
Interactivity is among the such a lot alluring issues for ultra-modern on-line group. it's a fast-growing box driven by way of the swift improvement and dispersion of Java, Shockwave, Flash, and QuickTime. whereas a number of reliable books can be found in regards to the interactive features of Java, Shockwave, and Flash, earlier there hasn't been a ebook approximately QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited e-book by way of Matthew Peterson info the ability of QuickTime's stressed out media expertise and gives a source for execs constructing and deploying interactive QuickTime content material. This content material can expand a long way past basic movies-it can act as software consumer interfaces, academic multimedia, clinical exhibit panels, musical tools, video games and puzzles, etc., and will engage with you, your browser, a server, or with different video clips.
*Describes suggestions and strategies of interactivity acceptable to applied sciences past QuickTime-including Flash.
*Features real-world, hands-on initiatives of revolutionary sophistication permitting builders to begin with a undertaking acceptable to their very own point of QuickTime experience.
*A spouse CD-ROM comprises the book's resource code, tutorials, and demo software program, together with a demo model of dwell level seasoned (with a coupon provide for the entire model)
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Additional info for Interactive Quick: Time. Authoring wired media
Example text
You can also remove behaviors by selecting them and hitting the Delete key. In the last chapter, w h e n we talked about what interactive QuickTime is made of, we didn't mention behaviors. 11). Scripts can also be typed directly into a sprite's Scripts tab. As you progress through this book, you'll be spending a lot of time in the Scripts tab. 12). Script sniplets that you find in the QScript Reference window can be dragged out and dropped directly into a script window. We'll start scripting things in the next chapter.
Let's test it out. Much better with the grip lines, right? Now click the Play button. It starts playing, but oops, where did the grip lines go? The drag grip image we placed at the top disappears after a second into the movie because the picture's sample only has a 1-second duration. We didn't have this problem with the Play and Close buttons because I had prebuilt them to have the right duration. But it's easy to change the duration of a sample. Let's make the grip sample (in the picture track, probably named "Picture 1") the same duration as all of the other tracks.
L~'l, / Propert ie, ~/"Bu-tt"on-'~t/~r--~'s" V oll Behaviors Matrix Image Index S. . . ,~lJ :] S..... ,. ,,,,.. :[ cop~ OpColor: :) [ ] Visible [ ] Clickable Vert Skew: i00 ....... I Render Layer So.... 'INone ~kayer. F ~ - - =1 ] ~,~Baokground [ N,,,'~It. 10 The World sprite rotated 45 degrees. ~> Chapter 4 Getting Familiar with the Tools 39 All of the properties in the Sprites tab should be considered initial settings. Most of them can be altered at runtime through scripts. " We saw how adding a behavior to a sprite can change the way it acts (and interacts).